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Our project plans are in constant motion, and the community is the driving force. How do you balance fan feedback and the project plan? We really want Crusade to stand out, and we’re hoping the wide selection of unique characters will keep our fans guessing.Ĭrusade seems like it has great community relations, even running its own forum for feedback. From here on out, however, some factors we look at extensively are popularity, Nintendo relevance, and most importantly, innovativeness. Some of them haven’t received as much applause as others, and whether or not we will clean them up in the future is currently undecided.
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Our team inherited a majority of the cast from the original developers when the project was nearly abandoned, and they created the game we enjoy today in their own special vision. We receive a lot of criticism from people regarding our roster, and who can blame them? It’s no secret there are some very questionable choices there. What goes behind character selection for Crusade? There are 50+ characters in the game, and Shantae and Dr. The roster of Crusade is really impressive. It’s an impressive fan-made game with a huge roster and unique stages.
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This interview is with the developers behind Super Smash Bros. Straight from the Source: Super Smash Bros.
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